Posts Tagged iPhone Development

XCode Giving Incorrect Error Messages after Upgrade to 3.2.2

A few days ago,  I was helping upgrade a Mac’s XCode environment from 3.1.4.   After the upgrade, the first attempt to build and run a project resulted in strange errors.  ”Security Policy Violation”  came back from the device along with problems with the entitlements.

After much poking and prodding, I noticed that the Base SDK for the project was set to “iPhone OS 2.0 (missing)”.  The base SDK for the project was no longer available in XCode after the 3.2.2 upgrade.

Resetting the BaseSDK to 3.0 solved the issues and the build and run was fine.

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iPhone Pattern: The ID Device?

I’ve seen stories lately that make me think another app pattern is emerging: iPhone as an ID. (Not news to you? Gotta love intelligent readers.)

It does make some sense.  In cases where serious identification is not crucial, the iPhone can be used.  With a full iPhone, you can bet people don’t just loan them out to people indiscriminately.   On days when I’ve forgotten my wallet, I still didn’t forget my iPhone.

Think about these:

  • Companies are sending account information, such as passwords or password reset info to the mobile phone recorded in the account.
  • RSA has a “SecurID” app for the iPhone.  Its used just like the cards and keychain dongles that give a code number once a minute.  That’s 2-factor authorization.
  • iPhone and iPhone apps are being used to pay for physical goods and services. A hotel reportedly issues iPod Touches to guests.  The guests uses them to order food and drinks by the pool and pay on the room account.  (They give the devices back at checkout time.)
  • Apps are used to exchange contact information.

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iPhone Ad-Hoc distribution problems

Well,  an interesting bit of problem-solving today.

I sent a revision of an app to a client with ad-hoc distribution.  It installed just fine on one device, but would not install on the other. (The one that was going to be used to demo the product.) I double-checked that both device IDs were properly included in the provisioning profile.

After some quick re-reading, I thought the (cryptic) error might be that I forgot to send the .mobileprovision file along with the app.  One of the instruction lists showed installing the profile manually.  But when the file was emailed and isntalled, iTunes asked if it should replace the existing provisioning profile. It probably came from the app (which has a embedded.mobileprovision file in it.)

iTunes doesn’t show any information about installed profiles (that I could find) so it wasn’t clear if the provisioning profile was actually on the device.  A quick download of the iPhone Configuration Utility cleared that up.  It showed information similar to  XCode’s organizer, including the provisioning profile.

As it turns out, you can’t just send a .zip of your app straight to a Windows computer like you can on the Mac.   I haven’t seen an explanation anywhere, but it might be that the bundle contains files or folders with names that are not Windows-friendly.  Both contain a symlink file, but they seem the same.

The solution it seems is to process the app bundle into an .ipa file.  The easiest way to do this is to drop the bundle on iTunes. It will process the bundle into an ipa file.  Just control-click on the app to pull up the contextual menu and choose “Show in Finder”.   (Or go find it in the iTunes folder.)  Send that ipa file to your ad-hoc Windows users and they can drop it into their iTunes.

The errors from the iPhone log:

unknown mobile_installationd[1347] <Error>: 00808a00 install_embedded_profile: Skipping the installation of the embedded profile
unknown mobile_installationd[1347] <Error>: unrecognized status -67068 from codesigning library
unknown mobile_installationd[1347] <Error>: 00808a00 verify_executable: Could not validate signature: e8008001
unknown mobile_installationd[1347] <Error>: 00808a00 preflight_application_install: Could not verify /var/tmp/install_staging.Pav7Nw/foo_extracted/Payload/appname.app/appname
unknown mobile_installationd[1347] <Error>: 00808a00 install_application: Could not preflight application install
unknown mobile_installation_proxy[1346] <Error>: handle_install: Installation failed
unknown mobile_installationd[1347] <Error>: 00808a00 handle_install: API failed
unknown mobile_installationd[1347] <Error>: 00808a00 send_message: failed to send mach message of 64 bytes: 10000003
unknown mobile_installationd[1347] <Error>: 00808a00 send_error: Could not send error response to client

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SQLite Missing Functions in iPhone 2.x

While trying to improve my app’s memory usage, I tried to add a call to SQLite’s routine to release memory cache: sqlite3_release_memory().   But when I tried to build it, I got the following error:

ErrorDot“_sqlite3_release_memory”, referenced from:
-[AppDelegate applicationDidReceiveMemoryWarning:] in AppDelegate.o
symbol(s) not found
collect2: ld returned 1 exit status

Read the rest of this entry »

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iPhone Developer Group Meetings in Orlando

I was surprised recently to see how many groups are starting up around iPhone development in the Orlando area.  I’ll compile my list into a page and see how it works out.

I’ve attended two meetings and enjoyed both greatly.  The levels of focus, curiosity, and participation were great.  The discussions of just development challenges in general were also very good.

  • NSCoder Orlando (site twitter)   – meets every Tuesday
  • Mac & iPhone Developer Meetup (site twitter)  -
  • Orlando Cocoa-Heads  (site twitter)  – 2nd Tuesdays suggested, but still variable

The Panera’s restaurant downtime for the Mac & iPhone meetup group was pretty tough to find parking near, so go with a little extra time for that. Maybe take $5 or so in cash if you have to pay for a parking space.   That Panera’s does close at 8:30 pm.  While they are very gracious to people lingering, you won’t be able to get in or buy anything after that.

If you are more interested in a group for simply using the iPhone, check out the meetings of  the Florida Macintosh Users Group.  All the meetings wind up talking about iPhones at some point, but some will have different focus.

  • FLMUG main meeting (site twitter)
  • iPhone SIG (special interest group)  (site twitter)
  • FLMUG Business SIG (site twitter meetup)

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Mysterious iPhone status bar icon?

Last night I was attending the iPhone SIG of the Florida Macintosh Users Group (FLMUG).

One of the members was asking about an icon in his status bar he couldn’t identify.  It looked like a landline telephone’s receiver with a keyboard underneath.  We scratched our heads for a minute until Phil said “wait, that’s gotta be the TTY setting”.  He quickly looked in Settings under “Phone” and yes, the TTY setting was on.  The icon went away when the setting was turned off.

Kudos to Phil for deducing the answer based on the “phone” and “keyboard” clues.

So today, I had to go lookup the other icons which may be displayed, just in case. :-)  They are listed by Apple as “status icons” here: http://support.apple.com/kb/HT1558

Walt

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iPhone App Approval Took 12 Days

I got my first iPhone app,  ChronoGami, approved for download on the App Store.  And, the approval process did take 12 days from submission to approval.

There’s a lot more to the story than that of course.  I have worked on apps for other people that have shipped out through the App Store before ChronoGami.  But I began work on ChronoGami before I worked on those, so I still think of it as my first app.  I use it myself to track time on various bits of work and my life.   (I’ve got several upgrades to deliver when I finish testing already.)  I intend to be using ChronoGami exclusively for this in the near future. Adjusting to the iPhone keyboard still proves to be a challenge for note-taking.

An ironic part of the story that makes me laugh:  I checked the status of ChronoGami just before leaving for an interview to talk about possible Mac and iPhone work.  Late in the interview, during a break, I got online and checked again.  It had been approved!  Now I had one more point to talk about in the rest of the interview.  :-)

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Getting to Build Options in XCode for iPhone Projects

Choose one of the "Base SDK" members.

Choose one of the "Base SDK" members from the "Overview" popup in the project window.

Been frustrated with getting the proper compiler options turned on and off for iPhone projects because they don’t show up in the build settings?  Me Too.

Many thanks to Rick Maddy for posting the answer to this on iPhoneDevSDK.com so I can finally access the “GCC 4.0 – Code Generation” and “GCC 4.0 – Language” sections correctly.

To see these entries in the settings window,  you must first go to the “Overview” popup menu in the project window and select one of the entries that correspond to the “Base SDK” as specified in the build settings.  If your project’s “Base SDK” (wording used by XCode 3.1.3) is a device, you must select one of the device entries.

Note that for XCode version 3.1.2.  this was referred to as  “(Project Setting)”.  If later or previous versions have different wording, please let me know and I’ll update this.

If any other entry from the popup’s “Active SDK” section is chosen, you will not see these through either method of accessing the build options.   This is typically my problem as the selection spends most of the time on a “Simulator” setting during development.

With another entry, you may see some flags show in the “User Defined” section at the bottom of the build options.  You can still set options with these (as I did before finding out this information.)

The "Base SDK" project setting.

The "Base SDK" project setting.

This is just what I needed to address problems like:

“error: ‘for’ loop initial declaration used outside C99 mode”

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XCode Crashes if it can’t phone-home

I’ve had trouble lately with XCode crashing immediately after an error trying to communicate with Apple’s servers.

I don’t know quite what’s happening, but i have Little Snitch installed on my Mac and I often work in Starbucks or bookstores where paid WiFi is available.   Somehow, being denied its chat with Apple makes XCode crash.

Little Snitch is a cool piece of software.  I bought it in one of those bundle deals from MacHeist or MacUpdate.  But its alert every time an unexpected communication attempt is made can be quite eye-opening.   However, I learned quickly to not deny XCode when it tries to talk to Apple.  The first time I did that, XCode crashed immediately and took my text changes with it.  (Not much work lost thankfully.)

I still make Little Snitch ask for permission for all XCode communications so I can see when they happen.  If I don’t press the “Allow” button before the attempt times out, XCode may or may not crash. I give permission as fast as possible so it won’t crash.

In the past few days though, XCode has still crashed, even with permission given in under 5 seconds.  I’ve begun to wonder if it might be a problem with router used by stores to get logins before allowing traffic out to the internet.  If XCode is denied at that point, will it still crash?  I don’t know yet.   But since such WiFi spots allow the computer to connect, it may look like you are on the internet when you aren’t.  Communications will fail.

Thankfully, it doesn’t try very frequently.  If it did,  it would be too frustrating to deal with all the crashes.  I also note that the XCode Console output shows a crash report submitted to Apple,  so I assume they don’t need another bug report on it.

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Helping XCode find its files

I started moving files around in my project folder recently.   I wanted to re-organize code and non-code files into different folders.

Once the files had been moved and the project re-opened, there are many source files displayed in red, meaning XCode does not know where they are.

To help XCode find missing files, try this:  select the red file,  perform “Get Info”, select the “General” tab and click the “Choose…” button.   You can then find and pick the file.  You can even change the file if you like.

Warning:  when you are doing this with a missing file, it is possible to substitute a folder for the file.   If you manage to do this, you won’t be able to just re-choose the file.   You’ll have to delete the folder and re-add the file.

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